Make sure you have a slide when you enter a fight, or you will have it within 2-4 seconds by the time you need to get out. It’s best not to engage with a slide unless chasing a safe kill. The cooldown is 7 seconds, if you engage with a slide, you might not have it by the time you need to disengage. Only and only after you pick up a kill, it’s time for a more aggressive push, even with the slide if needed.įor example, if you notice not many enemy heroes have vertical mobility, reaching for the high ground with your slide jump will be your safe haven.ĭo not just use your slide cluelessly, know where can you slide, which angle, and which high ground before you use it in a random direction because you panicked. ![]() Don’t, your goal is to farm energy with your Railgun from a safe distance and try to get a pickoff with your secondary. What I mean by this is stop being an initiator with your Slide, going in deep, and trying to gun people down. Now let's lay out five main tips for Sojourn. Also, you can save the last shot that was charged up during ultimate when ultimate expires, it won’t our Rilyebel is just insane with #Sojourn ? #overwatch #overwatch2 #overwatchclips ♬ original sound - Boosting Factory ? You will usually wait for it to charge up that little 1.2 seconds and then fire, but if someone is low just spam him so you don’t miss the opportunity even if you’re not fully charged up. ![]() Sojourn’s ultimate refills her energy every 1.2 seconds and allows her to basically spam secondary fire from Railgun. This ability allows Sojourn the mobility that she lacks, it can be used to engage, disengage, and reposition during a fight, it will vary on the skill of the player and - Overclock ![]() The Power Slide allows Sojourn to quickly slide in the desired direction and press jump to jump higher than usual if wanted (optional). This is an amazing ability if paired for example with Graviton Surge by Zarya. It does not matter whether they are on the edge of the area affected or in the center, damage and slow effect are the same. Sojourn launches an orb in the desired direction that deals max 210 damage for those that stay in the orb area (tick damage) and slows them down. The secondary fire can do up to 130 damage to the body and 260 to the head which is a one-shot.Ī good tip is that you need to generate about 80 energy or more to headshot and one-shot a 200 HP hero, so you don’t need to generate up to 100 if an opportunity for a headshot arises at 80 energy or more. For example, farming energy from the enemy tank or shields will also generate energy so that’s what you should be doing too. This is the staple of Sojourn, how precise you are with your primary and secondary shots will make 80% of your damage and performance. The primary purpose of the railgun is to poke and deal consistent damage, and to build up energy for the secondary shot which is a burst damage shot that consumes the energy that your primary generated. ![]() It’s a projectile type of ammo meaning that you will need to trace enemies with it correctly (aiming ahead of them if they’re running and so on, try aiming in the air and dragging the aim to see how the ammo is late).Ī secondary fire of Railgun is a burst of damage that can be used once you generate enough energy with your primary shot. The primary fire of the Railgun does 9 damage per shot and has up to 40 ammo, while it uses 11 ammo per second. Let’s start with her abilities, first her basic Railgun. Since I am a professional Overwatch booster here at Boosting Factory, it’s my role to know how to play as Sojourn inside out, and against her as well. She’s a fast-paced shooter DPS hero, similar to Soldier: 76 from Overwatch 1, and today I will pass on my knowledge about Sojourn to you. Sojourn was the first Overwatch 2 new hero. Hey everyone! Today I’m going to be teaching you how to play Sojourn from Overwatch 2.
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